Occupational thoughts

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Over the past few days I’ve been systematically going through Halo 3 and looking for all the skulls. For those of you who don’t play Halo 3, the skulls are a set of game modifiers, probably better known as handicaps. The twist though is that you have to search around the maps in the game to find these skulls, sometimes you have to bring about certain conditions which make the skulls appear. Achievements and their gamerscore (10 each) are awarded for finding these skulls but the real satisfaction comes with new armour available to use online called Hayabusa armour, it looks a little like a samurai costume. It also just gives you the excuse to play the game again and watch out for the small details.
As with every other person who gets new armour on Xbox LIVE, I am incredibly proud of it as a symbol of my rank and superiority over those small people who don’t have samurai armour. Sure I won’t run around screaming “I HAS EPIC NEW ARMER FTW!!!”, but I did take some photos celebrating the occasion:

Despite this, I still hold the belief that the Mark V helmet looks better than the Hayabusa one, so I’ll revert back to that one in a few days.
There is a sword which can be gained for the Hayabusa armour by completing all the achievements in the game and getting all the available gamerscore. This task however appears far too difficult so I’ll either just not do it, or wait until I have a whole day free with nothing going on and no homework outstanding ect…

An achievement I would like to do is the Vidmaster Annual which involves getting 4 players over Xbox LIVE playing the last level of Halo 3 on legendary difficulty with the Iron skull turned on. Andriy and co. have already done it but Matthieu’s friends look set for a try, I’ll have to organise it sometime.

And should you ever want to know what each skull does, here’s a handy guide:

  • Iron skull: If you’re in co-op and one player dies, the whole party goes back to the last checkpoint, if all players die then the level is restarted.
  • Black eye skull: Your shields don’t regenerate automatically, in order to bring them back up you have to melee an enemy.
  • Tough luck skull: Enemies dodge grenades better, are more likely to go on suicide rampages towards you and never run away (normally most Grunts and Jackals will run away once they’ve lost their shields or their weapons).
  • Catch skull: Enemies throw far more grenades than usual, they drop 2 grenades when they die.
  • Fog skull: The motion tracker on your radar is disabled.
  • Famine skull: Dropped weapons only have half as much ammo as they should have.
  • Thunderstorm skull: All enemies are promoted to their maximum rank (I never really thought that the covenant forces held ranks within the member species so I don’t understand this one).
  • Tilt skull: Enemy strengths and weaknesses are amplified which forces you to chose your weapons carefully.
  • Mythic skull: All NPCs have 2x health.

And of course there are a few other skulls which don’t gain gamerscore and don’t have such a wide impact on gameplay but are still needed for the Hayabusa helmet:

  • Blind skull: I got this one in Halo 2 as well, it turns off your HUD and makes your weapon invisible.
  • Grunt birthday party skull: When a grunt is shot in the head it explodes into showers of confetti.
  • Cowbell skull: All explosions have a larger blast radius and inflict more damage on everyone. I’ve found this to be fantastically useful with frag grenades.
  • I Would Have Been Your Daddy skull:  Did this one yesterday and it’s quite hard to get, it unlocks large amounts of extra dialogue.

Written by Pierre

September 4, 2009 at 08:26

Posted in gaming

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